#ifndef FIRE_H
#define FIRE_H


#include "Commands/CommandGroup.h"
#include "Locate.h"
#include "Aim.h"
#include "Load.h"
#include "Launch.h"
#include "../types.h"

/**
 * This is a file to locate the target, aim at the target, load the ball, and launch 
 * the ball 
 * @author Ari Goodman and Alex Rucker
 */
class Fire: public CommandGroup {
private:
//	polar3d_t coords;
public:
	enum targettype_t{kTopTarget=0,kRightTarget=1,kBottomTarget=2,kLeftTarget=3};
	Fire();
//	Fire(targettype_t target);
};

#endif
